; gdi+ ahk tutorial 7 written by tic (Tariq Porter) ; Requires Gdip.ahk either in your Lib folder as standard library or using #Include ; ; Tutorial to draw a rounded rectangle as a gui that you can drag #SingleInstance, Force #NoEnv SetBatchLines, -1 ; Uncomment if Gdip.ahk is not in your standard library ;#Include, Gdip.ahk ; Start gdi+ If !pToken := Gdip_Startup() { MsgBox, 48, gdiplus error!, Gdiplus failed to start. Please ensure you have gdiplus on your system ExitApp } OnExit, Exit ; Set the width and height we want as our drawing area, to draw everything in. This will be the dimensions of our bitmap Width := 300, Height := 200 ; Create a layered window (+E0x80000 : must be used for UpdateLayeredWindow to work!) that is always on top (+AlwaysOnTop), has no taskbar entry or caption Gui, 1: -Caption +E0x80000 +LastFound +AlwaysOnTop +ToolWindow +OwnDialogs ; Show the window Gui, 1: Show, NA ; Get a handle to this window we have created in order to update it later hwnd1 := WinExist() ; Create a gdi bitmap with width and height of what we are going to draw into it. This is the entire drawing area for everything hbm := CreateDIBSection(Width, Height) ; Get a device context compatible with the screen hdc := CreateCompatibleDC() ; Select the bitmap into the device context obm := SelectObject(hdc, hbm) ; Get a pointer to the graphics of the bitmap, for use with drawing functions G := Gdip_GraphicsFromHDC(hdc) ; Set the smoothing mode to antialias = 4 to make shapes appear smother (only used for vector drawing and filling) Gdip_SetSmoothingMode(G, 4) ; Create a partially transparent, black brush (ARGB = Transparency, red, green, blue) to draw a rounded rectangle with pBrush := Gdip_BrushCreateSolid(0x77000000) ; Fill the graphics of the bitmap with a rounded rectangle using the brush created ; Filling the entire graphics - from coordinates (0, 0) the entire width and height ; The last parameter (20) is the radius of the circles used for the rounded corners Gdip_FillRoundedRectangle(G, pBrush, 0, 0, Width, Height, 20) ; Delete the brush as it is no longer needed and wastes memory Gdip_DeleteBrush(pBrush) ; Update the specified window we have created (hwnd1) with a handle to our bitmap (hdc), specifying the x,y,w,h we want it positioned on our screen ; With some simple maths we can place the gui in the centre of our primary monitor horizontally and vertically at the specified heigth and width UpdateLayeredWindow(hwnd1, hdc, (A_ScreenWidth-Width)//2, (A_ScreenHeight-Height)//2, Width, Height) ; By placing this OnMessage here. The function WM_LBUTTONDOWN will be called every time the user left clicks on the gui OnMessage(0x201, "WM_LBUTTONDOWN") ; Select the object back into the hdc SelectObject(hdc, obm) ; Now the bitmap may be deleted DeleteObject(hbm) ; Also the device context related to the bitmap may be deleted DeleteDC(hdc) ; The graphics may now be deleted Gdip_DeleteGraphics(G) Return ;####################################################################### ; This function is called every time the user clicks on the gui ; The PostMessage will act on the last found window (this being the gui that launched the subroutine, hence the last parameter not being needed) WM_LBUTTONDOWN() { PostMessage, 0xA1, 2 } ;####################################################################### Exit: ; gdi+ may now be shutdown on exiting the program Gdip_Shutdown(pToken) ExitApp Return