Vector_set |
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Destroys the element stored at the specific position in the Vector object, and replaces it with the new object.
Result := Vector_set(VectorObject, index, object = 0)
| VectorObject | The Vector object to use for the current operation. |
| index | Index of element to set. |
| object | The class object to store at the specified position. |
If VectorObject is NULL (0 or blank), the empty string is returned, to indicate an error.
When setting an object, the previous object is destroyed. Call Vector_replace, instead, if you wish to only replace the previous object. The object will not be destroyed if the lock count for the element is more than one. In this case, the lock count will be decreased by one, and Result will be the negative of the new lock count. So, if Result < 0, -Result is the lock count for the previous object.
Index values start at 1 and "wrap".
Vector_replace, Vector_remove, Vector_discard
;Creates a new Vector with the default parameters. myVector := Vector_new() ;Adds a String object to myVector. aString := String_new("Hello World!") Vector_add(myVector, aString) ;Sets myVector[1] to a new object (destroying the old object). aString2 := String_new("Item1") Vector_set(myVector, 1, aString2) ;Outputs the new item. MsgBox, % "myVector, index 1: " . Vector_get(myVector, 1)