/* MS typedefs for OpenGL variable sizes typedef unsigned int GLenum; typedef unsigned char GLboolean; typedef unsigned int GLbitfield; typedef signed char GLbyte; typedef short GLshort; typedef int GLint; typedef int GLsizei; typedef unsigned char GLubyte; typedef unsigned short GLushort; typedef unsigned int GLuint; typedef float GLfloat; typedef float GLclampf; typedef double GLdouble; typedef double GLclampd; typedef void GLvoid; */ ; ===== Gl.h Equates ============================================================================================ GL_ACCUM := 0x0100 GL_LOAD := 0x0101 GL_RETURN := 0x0102 GL_MULT := 0x0103 GL_ADD := 0x0104 GL_NEVER := 0x0200 GL_LESS := 0x0201 GL_EQUAL := 0x0202 GL_LEQUAL := 0x0203 GL_GREATER := 0x0204 GL_NOTEQUAL := 0x0205 GL_GEQUAL := 0x0206 GL_ALWAYS := 0x0207 GL_CURRENT_BIT := 0x00000001 GL_POINT_BIT := 0x00000002 GL_LINE_BIT := 0x00000004 GL_POLYGON_BIT := 0x00000008 GL_POLYGON_STIPPLE_BIT := 0x00000010 GL_PIXEL_MODE_BIT := 0x00000020 GL_LIGHTING_BIT := 0x00000040 GL_FOG_BIT := 0x00000080 GL_DEPTH_BUFFER_BIT := 0x00000100 GL_ACCUM_BUFFER_BIT := 0x00000200 GL_STENCIL_BUFFER_BIT := 0x00000400 GL_VIEWPORT_BIT := 0x00000800 GL_TRANSFORM_BIT := 0x00001000 GL_ENABLE_BIT := 0x00002000 GL_COLOR_BUFFER_BIT := 0x00004000 GL_HINT_BIT := 0x00008000 GL_EVAL_BIT := 0x00010000 GL_LIST_BIT := 0x00020000 GL_TEXTURE_BIT := 0x00040000 GL_SCISSOR_BIT := 0x00080000 GL_ALL_ATTRIB_BITS := 0x000fffff GL_POINTS := 0x0000 GL_LINES := 0x0001 GL_LINE_LOOP := 0x0002 GL_LINE_STRIP := 0x0003 GL_TRIANGLES := 0x0004 GL_TRIANGLE_STRIP := 0x0005 GL_TRIANGLE_FAN := 0x0006 GL_QUADS := 0x0007 GL_QUAD_STRIP := 0x0008 GL_POLYGON := 0x0009 GL_ZERO := 0 GL_ONE := 1 GL_SRC_COLOR := 0x0300 GL_ONE_MINUS_SRC_COLOR := 0x0301 GL_SRC_ALPHA := 0x0302 GL_ONE_MINUS_SRC_ALPHA := 0x0303 GL_DST_ALPHA := 0x0304 GL_ONE_MINUS_DST_ALPHA := 0x0305 GL_DST_COLOR := 0x0306 GL_ONE_MINUS_DST_COLOR := 0x0307 GL_SRC_ALPHA_SATURATE := 0x0308 GL_TRUE := 1 GL_FALSE := 0 GL_CLIP_PLANE0 := 0x3000 GL_CLIP_PLANE1 := 0x3001 GL_CLIP_PLANE2 := 0x3002 GL_CLIP_PLANE3 := 0x3003 GL_CLIP_PLANE4 := 0x3004 GL_CLIP_PLANE5 := 0x3005 GL_BYTE := 0x1400 GL_UNSIGNED_BYTE := 0x1401 GL_SHORT := 0x1402 GL_UNSIGNED_SHORT := 0x1403 GL_INT := 0x1404 GL_UNSIGNED_INT := 0x1405 GL_FLOAT := 0x1406 GL_2_BYTES := 0x1407 GL_3_BYTES := 0x1408 GL_4_BYTES := 0x1409 GL_DOUBLE := 0x140A GL_NONE := 0 GL_FRONT_LEFT := 0x0400 GL_FRONT_RIGHT := 0x0401 GL_BACK_LEFT := 0x0402 GL_BACK_RIGHT := 0x0403 GL_FRONT := 0x0404 GL_BACK := 0x0405 GL_LEFT := 0x0406 GL_RIGHT := 0x0407 GL_FRONT_AND_BACK := 0x0408 GL_AUX0 := 0x0409 GL_AUX1 := 0x040A GL_AUX2 := 0x040B GL_AUX3 := 0x040C GL_NO_ERROR := 0 GL_INVALID_ENUM := 0x0500 GL_INVALID_VALUE := 0x0501 GL_INVALID_OPERATION := 0x0502 GL_STACK_OVERFLOW := 0x0503 GL_STACK_UNDERFLOW := 0x0504 GL_OUT_OF_MEMORY := 0x0505 GL_2D := 0x0600 GL_3D := 0x0601 GL_3D_COLOR := 0x0602 GL_3D_COLOR_TEXTURE := 0x0603 GL_4D_COLOR_TEXTURE := 0x0604 GL_PASS_THROUGH_TOKEN := 0x0700 GL_POINT_TOKEN := 0x0701 GL_LINE_TOKEN := 0x0702 GL_POLYGON_TOKEN := 0x0703 GL_BITMAP_TOKEN := 0x0704 GL_DRAW_PIXEL_TOKEN := 0x0705 GL_COPY_PIXEL_TOKEN := 0x0706 GL_LINE_RESET_TOKEN := 0x0707 GL_EXP := 0x0800 GL_EXP2 := 0x0801 GL_CW := 0x0900 GL_CCW := 0x0901 GL_COEFF := 0x0A00 GL_ORDER := 0x0A01 GL_DOMAIN := 0x0A02 GL_CURRENT_COLOR := 0x0B00 GL_CURRENT_INDEX := 0x0B01 GL_CURRENT_NORMAL := 0x0B02 GL_CURRENT_TEXTURE_COORDS := 0x0B03 GL_CURRENT_RASTER_COLOR := 0x0B04 GL_CURRENT_RASTER_INDEX := 0x0B05 GL_CURRENT_RASTER_TEXTURE_COORDS := 0x0B06 GL_CURRENT_RASTER_POSITION := 0x0B07 GL_CURRENT_RASTER_POSITION_VALID := 0x0B08 GL_CURRENT_RASTER_DISTANCE := 0x0B09 GL_POINT_SMOOTH := 0x0B10 GL_POINT_SIZE := 0x0B11 GL_POINT_SIZE_RANGE := 0x0B12 GL_POINT_SIZE_GRANULARITY := 0x0B13 GL_LINE_SMOOTH := 0x0B20 GL_LINE_WIDTH := 0x0B21 GL_LINE_WIDTH_RANGE := 0x0B22 GL_LINE_WIDTH_GRANULARITY := 0x0B23 GL_LINE_STIPPLE := 0x0B24 GL_LINE_STIPPLE_PATTERN := 0x0B25 GL_LINE_STIPPLE_REPEAT := 0x0B26 GL_LIST_MODE := 0x0B30 GL_MAX_LIST_NESTING := 0x0B31 GL_LIST_BASE := 0x0B32 GL_LIST_INDEX := 0x0B33 GL_POLYGON_MODE := 0x0B40 GL_POLYGON_SMOOTH := 0x0B41 GL_POLYGON_STIPPLE := 0x0B42 GL_EDGE_FLAG := 0x0B43 GL_CULL_FACE := 0x0B44 GL_CULL_FACE_MODE := 0x0B45 GL_FRONT_FACE := 0x0B46 GL_LIGHTING := 0x0B50 GL_LIGHT_MODEL_LOCAL_VIEWER := 0x0B51 GL_LIGHT_MODEL_TWO_SIDE := 0x0B52 GL_LIGHT_MODEL_AMBIENT := 0x0B53 GL_SHADE_MODEL := 0x0B54 GL_COLOR_MATERIAL_FACE := 0x0B55 GL_COLOR_MATERIAL_PARAMETER := 0x0B56 GL_COLOR_MATERIAL := 0x0B57 GL_FOG := 0x0B60 GL_FOG_INDEX := 0x0B61 GL_FOG_DENSITY := 0x0B62 GL_FOG_START := 0x0B63 GL_FOG_END := 0x0B64 GL_FOG_MODE := 0x0B65 GL_FOG_COLOR := 0x0B66 GL_DEPTH_RANGE := 0x0B70 GL_DEPTH_TEST := 0x0B71 GL_DEPTH_WRITEMASK := 0x0B72 GL_DEPTH_CLEAR_VALUE := 0x0B73 GL_DEPTH_FUNC := 0x0B74 GL_ACCUM_CLEAR_VALUE := 0x0B80 GL_STENCIL_TEST := 0x0B90 GL_STENCIL_CLEAR_VALUE := 0x0B91 GL_STENCIL_FUNC := 0x0B92 GL_STENCIL_VALUE_MASK := 0x0B93 GL_STENCIL_FAIL := 0x0B94 GL_STENCIL_PASS_DEPTH_FAIL := 0x0B95 GL_STENCIL_PASS_DEPTH_PASS := 0x0B96 GL_STENCIL_REF := 0x0B97 GL_STENCIL_WRITEMASK := 0x0B98 GL_MATRIX_MODE := 0x0BA0 GL_NORMALIZE := 0x0BA1 GL_VIEWPORT := 0x0BA2 GL_MODELVIEW_STACK_DEPTH := 0x0BA3 GL_PROJECTION_STACK_DEPTH := 0x0BA4 GL_TEXTURE_STACK_DEPTH := 0x0BA5 GL_MODELVIEW_MATRIX := 0x0BA6 GL_PROJECTION_MATRIX := 0x0BA7 GL_TEXTURE_MATRIX := 0x0BA8 GL_ATTRIB_STACK_DEPTH := 0x0BB0 GL_CLIENT_ATTRIB_STACK_DEPTH := 0x0BB1 GL_ALPHA_TEST := 0x0BC0 GL_ALPHA_TEST_FUNC := 0x0BC1 GL_ALPHA_TEST_REF := 0x0BC2 GL_DITHER := 0x0BD0 GL_BLEND_DST := 0x0BE0 GL_BLEND_SRC := 0x0BE1 GL_BLEND := 0x0BE2 GL_LOGIC_OP_MODE := 0x0BF0 GL_INDEX_LOGIC_OP := 0x0BF1 GL_COLOR_LOGIC_OP := 0x0BF2 GL_AUX_BUFFERS := 0x0C00 GL_DRAW_BUFFER := 0x0C01 GL_READ_BUFFER := 0x0C02 GL_SCISSOR_BOX := 0x0C10 GL_SCISSOR_TEST := 0x0C11 GL_INDEX_CLEAR_VALUE := 0x0C20 GL_INDEX_WRITEMASK := 0x0C21 GL_COLOR_CLEAR_VALUE := 0x0C22 GL_COLOR_WRITEMASK := 0x0C23 GL_INDEX_MODE := 0x0C30 GL_RGBA_MODE := 0x0C31 GL_DOUBLEBUFFER := 0x0C32 GL_STEREO := 0x0C33 GL_RENDER_MODE := 0x0C40 GL_PERSPECTIVE_CORRECTION_HINT := 0x0C50 GL_POINT_SMOOTH_HINT := 0x0C51 GL_LINE_SMOOTH_HINT := 0x0C52 GL_POLYGON_SMOOTH_HINT := 0x0C53 GL_FOG_HINT := 0x0C54 GL_TEXTURE_GEN_S := 0x0C60 GL_TEXTURE_GEN_T := 0x0C61 GL_TEXTURE_GEN_R := 0x0C62 GL_TEXTURE_GEN_Q := 0x0C63 GL_PIXEL_MAP_I_TO_I := 0x0C70 GL_PIXEL_MAP_S_TO_S := 0x0C71 GL_PIXEL_MAP_I_TO_R := 0x0C72 GL_PIXEL_MAP_I_TO_G := 0x0C73 GL_PIXEL_MAP_I_TO_B := 0x0C74 GL_PIXEL_MAP_I_TO_A := 0x0C75 GL_PIXEL_MAP_R_TO_R := 0x0C76 GL_PIXEL_MAP_G_TO_G := 0x0C77 GL_PIXEL_MAP_B_TO_B := 0x0C78 GL_PIXEL_MAP_A_TO_A := 0x0C79 GL_PIXEL_MAP_I_TO_I_SIZE := 0x0CB0 GL_PIXEL_MAP_S_TO_S_SIZE := 0x0CB1 GL_PIXEL_MAP_I_TO_R_SIZE := 0x0CB2 GL_PIXEL_MAP_I_TO_G_SIZE := 0x0CB3 GL_PIXEL_MAP_I_TO_B_SIZE := 0x0CB4 GL_PIXEL_MAP_I_TO_A_SIZE := 0x0CB5 GL_PIXEL_MAP_R_TO_R_SIZE := 0x0CB6 GL_PIXEL_MAP_G_TO_G_SIZE := 0x0CB7 GL_PIXEL_MAP_B_TO_B_SIZE := 0x0CB8 GL_PIXEL_MAP_A_TO_A_SIZE := 0x0CB9 GL_UNPACK_SWAP_BYTES := 0x0CF0 GL_UNPACK_LSB_FIRST := 0x0CF1 GL_UNPACK_ROW_LENGTH := 0x0CF2 GL_UNPACK_SKIP_ROWS := 0x0CF3 GL_UNPACK_SKIP_PIXELS := 0x0CF4 GL_UNPACK_ALIGNMENT := 0x0CF5 GL_PACK_SWAP_BYTES := 0x0D00 GL_PACK_LSB_FIRST := 0x0D01 GL_PACK_ROW_LENGTH := 0x0D02 GL_PACK_SKIP_ROWS := 0x0D03 GL_PACK_SKIP_PIXELS := 0x0D04 GL_PACK_ALIGNMENT := 0x0D05 GL_MAP_COLOR := 0x0D10 GL_MAP_STENCIL := 0x0D11 GL_INDEX_SHIFT := 0x0D12 GL_INDEX_OFFSET := 0x0D13 GL_RED_SCALE := 0x0D14 GL_RED_BIAS := 0x0D15 GL_ZOOM_X := 0x0D16 GL_ZOOM_Y := 0x0D17 GL_GREEN_SCALE := 0x0D18 GL_GREEN_BIAS := 0x0D19 GL_BLUE_SCALE := 0x0D1A GL_BLUE_BIAS := 0x0D1B GL_ALPHA_SCALE := 0x0D1C GL_ALPHA_BIAS := 0x0D1D GL_DEPTH_SCALE := 0x0D1E GL_DEPTH_BIAS := 0x0D1F GL_MAX_EVAL_ORDER := 0x0D30 GL_MAX_LIGHTS := 0x0D31 GL_MAX_CLIP_PLANES := 0x0D32 GL_MAX_TEXTURE_SIZE := 0x0D33 GL_MAX_PIXEL_MAP_TABLE := 0x0D34 GL_MAX_ATTRIB_STACK_DEPTH := 0x0D35 GL_MAX_MODELVIEW_STACK_DEPTH := 0x0D36 GL_MAX_NAME_STACK_DEPTH := 0x0D37 GL_MAX_PROJECTION_STACK_DEPTH := 0x0D38 GL_MAX_TEXTURE_STACK_DEPTH := 0x0D39 GL_MAX_VIEWPORT_DIMS := 0x0D3A GL_MAX_CLIENT_ATTRIB_STACK_DEPTH := 0x0D3B GL_SUBPIXEL_BITS := 0x0D50 GL_INDEX_BITS := 0x0D51 GL_RED_BITS := 0x0D52 GL_GREEN_BITS := 0x0D53 GL_BLUE_BITS := 0x0D54 GL_ALPHA_BITS := 0x0D55 GL_DEPTH_BITS := 0x0D56 GL_STENCIL_BITS := 0x0D57 GL_ACCUM_RED_BITS := 0x0D58 GL_ACCUM_GREEN_BITS := 0x0D59 GL_ACCUM_BLUE_BITS := 0x0D5A GL_ACCUM_ALPHA_BITS := 0x0D5B GL_NAME_STACK_DEPTH := 0x0D70 GL_AUTO_NORMAL := 0x0D80 GL_MAP1_COLOR_4 := 0x0D90 GL_MAP1_INDEX := 0x0D91 GL_MAP1_NORMAL := 0x0D92 GL_MAP1_TEXTURE_COORD_1 := 0x0D93 GL_MAP1_TEXTURE_COORD_2 := 0x0D94 GL_MAP1_TEXTURE_COORD_3 := 0x0D95 GL_MAP1_TEXTURE_COORD_4 := 0x0D96 GL_MAP1_VERTEX_3 := 0x0D97 GL_MAP1_VERTEX_4 := 0x0D98 GL_MAP2_COLOR_4 := 0x0DB0 GL_MAP2_INDEX := 0x0DB1 GL_MAP2_NORMAL := 0x0DB2 GL_MAP2_TEXTURE_COORD_1 := 0x0DB3 GL_MAP2_TEXTURE_COORD_2 := 0x0DB4 GL_MAP2_TEXTURE_COORD_3 := 0x0DB5 GL_MAP2_TEXTURE_COORD_4 := 0x0DB6 GL_MAP2_VERTEX_3 := 0x0DB7 GL_MAP2_VERTEX_4 := 0x0DB8 GL_MAP1_GRID_DOMAIN := 0x0DD0 GL_MAP1_GRID_SEGMENTS := 0x0DD1 GL_MAP2_GRID_DOMAIN := 0x0DD2 GL_MAP2_GRID_SEGMENTS := 0x0DD3 GL_TEXTURE_1D := 0x0DE0 GL_TEXTURE_2D := 0x0DE1 GL_FEEDBACK_BUFFER_POINTER := 0x0DF0 GL_FEEDBACK_BUFFER_SIZE := 0x0DF1 GL_FEEDBACK_BUFFER_TYPE := 0x0DF2 GL_SELECTION_BUFFER_POINTER := 0x0DF3 GL_SELECTION_BUFFER_SIZE := 0x0DF4 GL_TEXTURE_WIDTH := 0x1000 GL_TEXTURE_HEIGHT := 0x1001 GL_TEXTURE_INTERNAL_FORMAT := 0x1003 GL_TEXTURE_BORDER_COLOR := 0x1004 GL_TEXTURE_BORDER := 0x1005 GL_DONT_CARE := 0x1100 GL_FASTEST := 0x1101 GL_NICEST := 0x1102 GL_LIGHT0 := 0x4000 GL_LIGHT1 := 0x4001 GL_LIGHT2 := 0x4002 GL_LIGHT3 := 0x4003 GL_LIGHT4 := 0x4004 GL_LIGHT5 := 0x4005 GL_LIGHT6 := 0x4006 GL_LIGHT7 := 0x4007 GL_AMBIENT := 0x1200 GL_DIFFUSE := 0x1201 GL_SPECULAR := 0x1202 GL_POSITION := 0x1203 GL_SPOT_DIRECTION := 0x1204 GL_SPOT_EXPONENT := 0x1205 GL_SPOT_CUTOFF := 0x1206 GL_CONSTANT_ATTENUATION := 0x1207 GL_LINEAR_ATTENUATION := 0x1208 GL_QUADRATIC_ATTENUATION := 0x1209 GL_COMPILE := 0x1300 GL_COMPILE_AND_EXECUTE := 0x1301 GL_CLEAR := 0x1500 GL_AND := 0x1501 GL_AND_REVERSE := 0x1502 GL_COPY := 0x1503 GL_AND_INVERTED := 0x1504 GL_NOOP := 0x1505 GL_XOR := 0x1506 GL_OR := 0x1507 GL_NOR := 0x1508 GL_EQUIV := 0x1509 GL_INVERT := 0x150A GL_OR_REVERSE := 0x150B GL_COPY_INVERTED := 0x150C GL_OR_INVERTED := 0x150D GL_NAND := 0x150E GL_SET := 0x150F GL_EMISSION := 0x1600 GL_SHININESS := 0x1601 GL_AMBIENT_AND_DIFFUSE := 0x1602 GL_COLOR_INDEXES := 0x1603 GL_MODELVIEW := 0x1700 GL_PROJECTION := 0x1701 GL_TEXTURE := 0x1702 GL_COLOR := 0x1800 GL_DEPTH := 0x1801 GL_STENCIL := 0x1802 GL_COLOR_INDEX := 0x1900 GL_STENCIL_INDEX := 0x1901 GL_DEPTH_COMPONENT := 0x1902 GL_RED := 0x1903 GL_GREEN := 0x1904 GL_BLUE := 0x1905 GL_ALPHA := 0x1906 GL_RGB := 0x1907 GL_RGBA := 0x1908 GL_LUMINANCE := 0x1909 GL_LUMINANCE_ALPHA := 0x190A GL_BITMAP := 0x1A00 GL_POINT := 0x1B00 GL_LINE := 0x1B01 GL_FILL := 0x1B02 GL_RENDER := 0x1C00 GL_FEEDBACK := 0x1C01 GL_SELECT := 0x1C02 GL_FLAT := 0x1D00 GL_SMOOTH := 0x1D01 GL_KEEP := 0x1E00 GL_REPLACE := 0x1E01 GL_INCR := 0x1E02 GL_DECR := 0x1E03 GL_VENDOR := 0x1F00 GL_RENDERER := 0x1F01 GL_VERSION := 0x1F02 GL_EXTENSIONS := 0x1F03 GL_S := 0x2000 GL_T := 0x2001 GL_R := 0x2002 GL_Q := 0x2003 GL_MODULATE := 0x2100 GL_DECAL := 0x2101 GL_TEXTURE_ENV_MODE := 0x2200 GL_TEXTURE_ENV_COLOR := 0x2201 GL_TEXTURE_ENV := 0x2300 GL_EYE_LINEAR := 0x2400 GL_OBJECT_LINEAR := 0x2401 GL_SPHERE_MAP := 0x2402 GL_TEXTURE_GEN_MODE := 0x2500 GL_OBJECT_PLANE := 0x2501 GL_EYE_PLANE := 0x2502 GL_NEAREST := 0x2600 GL_LINEAR := 0x2601 GL_NEAREST_MIPMAP_NEAREST := 0x2700 GL_LINEAR_MIPMAP_NEAREST := 0x2701 GL_NEAREST_MIPMAP_LINEAR := 0x2702 GL_LINEAR_MIPMAP_LINEAR := 0x2703 GL_TEXTURE_MAG_FILTER := 0x2800 GL_TEXTURE_MIN_FILTER := 0x2801 GL_TEXTURE_WRAP_S := 0x2802 GL_TEXTURE_WRAP_T := 0x2803 GL_CLAMP := 0x2900 GL_REPEAT := 0x2901 GL_CLIENT_PIXEL_STORE_BIT := 0x00000001 GL_CLIENT_VERTEX_ARRAY_BIT := 0x00000002 GL_CLIENT_ALL_ATTRIB_BITS := 0xffffffff GL_POLYGON_OFFSET_FACTOR := 0x8038 GL_POLYGON_OFFSET_UNITS := 0x2A00 GL_POLYGON_OFFSET_POINT := 0x2A01 GL_POLYGON_OFFSET_LINE := 0x2A02 GL_POLYGON_OFFSET_FILL := 0x8037 GL_ALPHA4 := 0x803B GL_ALPHA8 := 0x803C GL_ALPHA12 := 0x803D GL_ALPHA16 := 0x803E GL_LUMINANCE4 := 0x803F GL_LUMINANCE8 := 0x8040 GL_LUMINANCE12 := 0x8041 GL_LUMINANCE16 := 0x8042 GL_LUMINANCE4_ALPHA4 := 0x8043 GL_LUMINANCE6_ALPHA2 := 0x8044 GL_LUMINANCE8_ALPHA8 := 0x8045 GL_LUMINANCE12_ALPHA4 := 0x8046 GL_LUMINANCE12_ALPHA12 := 0x8047 GL_LUMINANCE16_ALPHA16 := 0x8048 GL_INTENSITY := 0x8049 GL_INTENSITY4 := 0x804A GL_INTENSITY8 := 0x804B GL_INTENSITY12 := 0x804C GL_INTENSITY16 := 0x804D GL_R3_G3_B2 := 0x2A10 GL_RGB4 := 0x804F GL_RGB5 := 0x8050 GL_RGB8 := 0x8051 GL_RGB10 := 0x8052 GL_RGB12 := 0x8053 GL_RGB16 := 0x8054 GL_RGBA2 := 0x8055 GL_RGBA4 := 0x8056 GL_RGB5_A1 := 0x8057 GL_RGBA8 := 0x8058 GL_RGB10_A2 := 0x8059 GL_RGBA12 := 0x805A GL_RGBA16 := 0x805B GL_TEXTURE_RED_SIZE := 0x805C GL_TEXTURE_GREEN_SIZE := 0x805D GL_TEXTURE_BLUE_SIZE := 0x805E GL_TEXTURE_ALPHA_SIZE := 0x805F GL_TEXTURE_LUMINANCE_SIZE := 0x8060 GL_TEXTURE_INTENSITY_SIZE := 0x8061 GL_PROXY_TEXTURE_1D := 0x8063 GL_PROXY_TEXTURE_2D := 0x8064 GL_TEXTURE_PRIORITY := 0x8066 GL_TEXTURE_RESIDENT := 0x8067 GL_TEXTURE_BINDING_1D := 0x8068 GL_TEXTURE_BINDING_2D := 0x8069 GL_VERTEX_ARRAY := 0x8074 GL_NORMAL_ARRAY := 0x8075 GL_COLOR_ARRAY := 0x8076 GL_INDEX_ARRAY := 0x8077 GL_TEXTURE_COORD_ARRAY := 0x8078 GL_EDGE_FLAG_ARRAY := 0x8079 GL_VERTEX_ARRAY_SIZE := 0x807A GL_VERTEX_ARRAY_TYPE := 0x807B GL_VERTEX_ARRAY_STRIDE := 0x807C GL_NORMAL_ARRAY_TYPE := 0x807E GL_NORMAL_ARRAY_STRIDE := 0x807F GL_COLOR_ARRAY_SIZE := 0x8081 GL_COLOR_ARRAY_TYPE := 0x8082 GL_COLOR_ARRAY_STRIDE := 0x8083 GL_INDEX_ARRAY_TYPE := 0x8085 GL_INDEX_ARRAY_STRIDE := 0x8086 GL_TEXTURE_COORD_ARRAY_SIZE := 0x8088 GL_TEXTURE_COORD_ARRAY_TYPE := 0x8089 GL_TEXTURE_COORD_ARRAY_STRIDE := 0x808A GL_EDGE_FLAG_ARRAY_STRIDE := 0x808C GL_VERTEX_ARRAY_POINTER := 0x808E GL_NORMAL_ARRAY_POINTER := 0x808F GL_COLOR_ARRAY_POINTER := 0x8090 GL_INDEX_ARRAY_POINTER := 0x8091 GL_TEXTURE_COORD_ARRAY_POINTER := 0x8092 GL_EDGE_FLAG_ARRAY_POINTER := 0x8093 GL_V2F := 0x2A20 GL_V3F := 0x2A21 GL_C4UB_V2F := 0x2A22 GL_C4UB_V3F := 0x2A23 GL_C3F_V3F := 0x2A24 GL_N3F_V3F := 0x2A25 GL_C4F_N3F_V3F := 0x2A26 GL_T2F_V3F := 0x2A27 GL_T4F_V4F := 0x2A28 GL_T2F_C4UB_V3F := 0x2A29 GL_T2F_C3F_V3F := 0x2A2A GL_T2F_N3F_V3F := 0x2A2B GL_T2F_C4F_N3F_V3F := 0x2A2C GL_T4F_C4F_N3F_V4F := 0x2A2D GL_EXT_vertex_array := 1 GL_EXT_bgra := 1 GL_EXT_paletted_texture := 1 GL_WIN_swap_hint := 1 GL_WIN_draw_range_elements := 1 GL_VERTEX_ARRAY_EXT := 0x8074 GL_NORMAL_ARRAY_EXT := 0x8075 GL_COLOR_ARRAY_EXT := 0x8076 GL_INDEX_ARRAY_EXT := 0x8077 GL_TEXTURE_COORD_ARRAY_EXT := 0x8078 GL_EDGE_FLAG_ARRAY_EXT := 0x8079 GL_VERTEX_ARRAY_SIZE_EXT := 0x807A GL_VERTEX_ARRAY_TYPE_EXT := 0x807B GL_VERTEX_ARRAY_STRIDE_EXT := 0x807C GL_VERTEX_ARRAY_COUNT_EXT := 0x807D GL_NORMAL_ARRAY_TYPE_EXT := 0x807E GL_NORMAL_ARRAY_STRIDE_EXT := 0x807F GL_NORMAL_ARRAY_COUNT_EXT := 0x8080 GL_COLOR_ARRAY_SIZE_EXT := 0x8081 GL_COLOR_ARRAY_TYPE_EXT := 0x8082 GL_COLOR_ARRAY_STRIDE_EXT := 0x8083 GL_COLOR_ARRAY_COUNT_EXT := 0x8084 GL_INDEX_ARRAY_TYPE_EXT := 0x8085 GL_INDEX_ARRAY_STRIDE_EXT := 0x8086 GL_INDEX_ARRAY_COUNT_EXT := 0x8087 GL_TEXTURE_COORD_ARRAY_SIZE_EXT := 0x8088 GL_TEXTURE_COORD_ARRAY_TYPE_EXT := 0x8089 GL_TEXTURE_COORD_ARRAY_STRIDE_EXT := 0x808A GL_TEXTURE_COORD_ARRAY_COUNT_EXT := 0x808B GL_EDGE_FLAG_ARRAY_STRIDE_EXT := 0x808C GL_EDGE_FLAG_ARRAY_COUNT_EXT := 0x808D GL_VERTEX_ARRAY_POINTER_EXT := 0x808E GL_NORMAL_ARRAY_POINTER_EXT := 0x808F GL_COLOR_ARRAY_POINTER_EXT := 0x8090 GL_INDEX_ARRAY_POINTER_EXT := 0x8091 GL_TEXTURE_COORD_ARRAY_POINTER_EXT := 0x8092 GL_EDGE_FLAG_ARRAY_POINTER_EXT := 0x8093 GL_DOUBLE_EXT := GL_DOUBLE GL_BGR_EXT := 0x80E0 GL_BGRA_EXT := 0x80E1 GL_COLOR_TABLE_FORMAT_EXT := 0x80D8 GL_COLOR_TABLE_WIDTH_EXT := 0x80D9 GL_COLOR_TABLE_RED_SIZE_EXT := 0x80DA GL_COLOR_TABLE_GREEN_SIZE_EXT := 0x80DB GL_COLOR_TABLE_BLUE_SIZE_EXT := 0x80DC GL_COLOR_TABLE_ALPHA_SIZE_EXT := 0x80DD GL_COLOR_TABLE_LUMINANCE_SIZE_EXT := 0x80DE GL_COLOR_TABLE_INTENSITY_SIZE_EXT := 0x80DF GL_COLOR_INDEX1_EXT := 0x80E2 GL_COLOR_INDEX2_EXT := 0x80E3 GL_COLOR_INDEX4_EXT := 0x80E4 GL_COLOR_INDEX8_EXT := 0x80E5 GL_COLOR_INDEX12_EXT := 0x80E6 GL_COLOR_INDEX16_EXT := 0x80E7 GL_MAX_ELEMENTS_VERTICES_WIN := 0x80E8 GL_MAX_ELEMENTS_INDICES_WIN := 0x80E9 GL_PHONG_WIN := 0x80EA GL_PHONG_HINT_WIN := 0x80EB GL_FOG_SPECULAR_TEXTURE_WIN := 0x80EC GL_LOGIC_OP := GL_INDEX_LOGIC_OP GL_TEXTURE_COMPONENTS := GL_TEXTURE_INTERNAL_FORMAT ; =============================================================================================================== ; == Glu.h Equates ============================================================================================== GLU_VERSION_1_1 := 1 GLU_VERSION_1_2 := 1 GLU_INVALID_ENUM := 100900 GLU_INVALID_VALUE := 100901 GLU_OUT_OF_MEMORY := 100902 GLU_INCOMPATIBLE_GL_VERSION := 100903 GLU_VERSION := 100800 GLU_EXTENSIONS := 100801 GLU_TRUE := GL_TRUE GLU_FALSE := GL_FALSE GLU_SMOOTH := 100000 GLU_FLAT := 100001 GLU_NONE := 100002 GLU_POINT := 100010 GLU_LINE := 100011 GLU_FILL := 100012 GLU_SILHOUETTE := 100013 GLU_OUTSIDE := 100020 GLU_INSIDE := 100021 GLU_TESS_MAX_COORD := 1.0e150 GLU_TESS_WINDING_RULE := 100140 GLU_TESS_BOUNDARY_ONLY := 100141 GLU_TESS_TOLERANCE := 100142 GLU_TESS_WINDING_ODD := 100130 GLU_TESS_WINDING_NONZERO := 100131 GLU_TESS_WINDING_POSITIVE := 100132 GLU_TESS_WINDING_NEGATIVE := 100133 GLU_TESS_WINDING_ABS_GEQ_TWO := 100134 GLU_TESS_BEGIN := 100100 GLU_TESS_VERTEX := 100101 GLU_TESS_END := 100102 GLU_TESS_ERROR := 100103 GLU_TESS_EDGE_FLAG := 100104 GLU_TESS_COMBINE := 100105 GLU_TESS_BEGIN_DATA := 100106 GLU_TESS_VERTEX_DATA := 100107 GLU_TESS_END_DATA := 100108 GLU_TESS_ERROR_DATA := 100109 GLU_TESS_EDGE_FLAG_DATA := 100110 GLU_TESS_COMBINE_DATA := 100111 GLU_TESS_ERROR1 := 100151 GLU_TESS_ERROR2 := 100152 GLU_TESS_ERROR3 := 100153 GLU_TESS_ERROR4 := 100154 GLU_TESS_ERROR5 := 100155 GLU_TESS_ERROR6 := 100156 GLU_TESS_ERROR7 := 100157 GLU_TESS_ERROR8 := 100158 GLU_TESS_MISSING_BEGIN_POLYGON := GLU_TESS_ERROR1 GLU_TESS_MISSING_BEGIN_CONTOUR := GLU_TESS_ERROR2 GLU_TESS_MISSING_END_POLYGON := GLU_TESS_ERROR3 GLU_TESS_MISSING_END_CONTOUR := GLU_TESS_ERROR4 GLU_TESS_COORD_TOO_LARGE := GLU_TESS_ERROR5 GLU_TESS_NEED_COMBINE_CALLBACK := GLU_TESS_ERROR6 GLU_AUTO_LOAD_MATRIX := 100200 GLU_CULLING := 100201 GLU_SAMPLING_TOLERANCE := 100203 GLU_DISPLAY_MODE := 100204 GLU_PARAMETRIC_TOLERANCE := 100202 GLU_SAMPLING_METHOD := 100205 GLU_U_STEP := 100206 GLU_V_STEP := 100207 GLU_PATH_LENGTH := 100215 GLU_PARAMETRIC_ERROR := 100216 GLU_DOMAIN_DISTANCE := 100217 GLU_MAP1_TRIM_2 := 100210 GLU_MAP1_TRIM_3 := 100211 GLU_OUTLINE_POLYGON := 100240 GLU_OUTLINE_PATCH := 100241 GLU_NURBS_ERROR1 := 100251 GLU_NURBS_ERROR2 := 100252 GLU_NURBS_ERROR3 := 100253 GLU_NURBS_ERROR4 := 100254 GLU_NURBS_ERROR5 := 100255 GLU_NURBS_ERROR6 := 100256 GLU_NURBS_ERROR7 := 100257 GLU_NURBS_ERROR8 := 100258 GLU_NURBS_ERROR9 := 100259 GLU_NURBS_ERROR10 := 100260 GLU_NURBS_ERROR11 := 100261 GLU_NURBS_ERROR12 := 100262 GLU_NURBS_ERROR13 := 100263 GLU_NURBS_ERROR14 := 100264 GLU_NURBS_ERROR15 := 100265 GLU_NURBS_ERROR16 := 100266 GLU_NURBS_ERROR17 := 100267 GLU_NURBS_ERROR18 := 100268 GLU_NURBS_ERROR19 := 100269 GLU_NURBS_ERROR20 := 100270 GLU_NURBS_ERROR21 := 100271 GLU_NURBS_ERROR22 := 100272 GLU_NURBS_ERROR23 := 100273 GLU_NURBS_ERROR24 := 100274 GLU_NURBS_ERROR25 := 100275 GLU_NURBS_ERROR26 := 100276 GLU_NURBS_ERROR27 := 100277 GLU_NURBS_ERROR28 := 100278 GLU_NURBS_ERROR29 := 100279 GLU_NURBS_ERROR30 := 100280 GLU_NURBS_ERROR31 := 100281 GLU_NURBS_ERROR32 := 100282 GLU_NURBS_ERROR33 := 100283 GLU_NURBS_ERROR34 := 100284 GLU_NURBS_ERROR35 := 100285 GLU_NURBS_ERROR36 := 100286 GLU_NURBS_ERROR37 := 100287 GLU_CW := 100120 GLU_CCW := 100121 GLU_INTERIOR := 100122 GLU_EXTERIOR := 100123 GLU_UNKNOWN := 100124 GLU_BEGIN := GLU_TESS_BEGIN GLU_VERTEX := GLU_TESS_VERTEX GLU_END := GLU_TESS_END GLU_ERROR := GLU_TESS_ERROR GLU_EDGE_FLAG := GLU_TESS_EDGE_FLAG ; =============================================================================================================== PFD_DRAW_TO_WINDOW := 0x00000004 PFD_SUPPORT_OPENGL := 0x00000020 PFD_DOUBLEBUFFER := 0x00000001 PFD_TYPE_RGBA := 0 PFD_MAIN_PLANE := 0 DISP_CHANGE_SUCCESSFUL := 0 ; These were missing.... DM_BITSPERPEL := 0x40000 DM_PELSWIDTH := 0x80000 DM_PELSHEIGHT := 0x100000